Y.E. Play Green - Act Green
Nitra, SLOVAKIA
Partner project with SIEDAS International Organization
Play Green, Act Green is Erasmus+ YOUTH EXCHANGE that will bring together 49 Europeans from selected EU countries. Project will take place in the Nitra on 2nd June to 9th June 2025. The main topic of the youth exchange is Sustainable Green Europe (10th goal of the European Youth Goals).
The aim of this project is to engage young people in collecting sustainable green practices. Participants will utilize digital tools and gamification techniques to deepen their understanding of environmental sustainability and develop practical solutions for promoting a green Europe. Throughout the exchange, participants will also take part in a Hackathon where they will collaborate to "hack" sustainability challenges and create games focused on green practices. Through this project, we aim to foster a sense of responsibility and leadership among youth, encouraging them to participate actively in shaping a greener and more sustainable future and empower young people to take action in promoting sustainable living, eco-friendly initiatives, and green practices within their local communities. By participating in non-formal workshops, group discussions, and collaborative activities, participants will learn how to incorporate sustainability into their daily lives and share these ideas with others. The Hackathon will encourage creativity and teamwork, with a focus on developing gamified solutions to make the topic more attractive to young people.
This exchange will provide a platform for young people to work together to find practical solutions, promote awareness of green practices and give young people the opportunity to discuss on the topic Sustainable Green Europe.
Profile of participants:
- 18-29 years old
- 1 team leader (no age restriction)
- young people interested in the topic of green practices who are skilled
and interested to bring improvements mainly through their digital skills
for gamification
- people with digital skills that might be used for part of gamification
- committed and motivated and able to participate to all the activities of
the project
- ready to share good practices in the main topic of the project
- might be people with fewer opportunities
- capable of communicating and working in English.